Hasbro Pictureka 2nd Edition

Hasbro Pictureka 2nd Edition Owners Manuals, User Guides, Instructional Help Documents & Operating Information - Picturika2ndEdition.pdf

Report DMCA / Copyright

DOWNLOAD PDF

  • 1MB
  • 2 Pages
  • 585.6 x 583.681 pts
  • 21 Downloads
  • 318 Views

 

Citation

r---

- -

--

- -

..

-

Switch or Flip

I

Aim of the Game

I

Find objects o n t h e tiles t o w i n cards. Win t h e most cards o r be t h e fist t o collect six cards to w i n t h e game!

,

i

each mission color a t a time. M i s h Mash. Roll the die t o decide which mission color t o play. Round fXRound is a great way t o get to know each game before you make it frantic w i t h Mish Mash.

----- --

/ Play Round Er Round I

I I

I

I I a

I I

I I

Get Started

I I

1. Lav o u t the tiles i n a 3 x 3 arid.

I

any t w o tlles. F I I ~over any tile r - - - - - - - -

There are two ways to Roun'd a Round. Play a few rounds o f

/

Q S w ~ t c hthe l o c a t ~ o no f

Content5

9 same tiles, 1die, 55 mission cards acd a sand timer.

I

If a card back has one o f these arrows on ~ tdo , as rt says before you play it.

1 Agree how many rounds t o play: Players Rounds o f Each Color 2-3 3 rounds

46+

2 rounds 1round

2. Play all your blue card rounds first,

$ ;

I

I I 7

-

'

.,.b.,

- --

4 Whoever wlns the mlsslon keeps the card and your t u r n IS over. The player r t o your l e f t takes t h e ~turn.

2:T I t,,,

RI

.-

A

l(i6red

2K5grtxen

?~4blue 1

I 1 2 Play a card o f that color (ifyou see I ' an arrow, remember t o s w ~ t c ho, r 'i flip a tile before you play). I 1 3. Whoever wins the mission keeps ,

I

I

I

I

I

I

, 0

I

the card and your t u r n is over.

I

.

I

I

I

I

I

I

5 Once you've played through all three

colors, count how many ca won

The person w ~ t thh e m o s t cards is t h e winner.

I I

4. The player t o the l e f t now starts their t u r n by rolling the die.

! 1

then green rounds, then red.

to do d ~ v eIn and play

same color and p u t them facedown. Make sure each pile is well shuffln" 3. For t h e green and red cards, agree which layer 1-5 o f missions t o play: top, i middle o r bottom. ,! -'* :' 4. Decide who's going first. ----- , Play continues t o the l e f t

On your turn roll the What color IS it showing7

I

I

2. Separate t h e cards into piles o f the

I

Play Mi/h Ma/h

Sneaky cheats, beware!

naer or Shorter Game

1

Round tL Round: Play fewer rounds for a quicker game.

'.

Team Play Spli into teams and work together. A great way t o help little ones have fun.

2 tiles each. ,

,

' ,

Turn over the top red card, read it out loud, then put it in the middle for everyone to see.

4. Ifyou're first t o find a picture that matches the mission, shout

Put the card faceup in front of you, t o flip the then ask another *e.r timer and shout when you're out of

5. When you've finished, put your Swess! Ifyou find enough o f the things you're looking for before . time runs out, keep the card.

,. .

P h i sound & R o q d or Mish M&& with the red and green w r d .as normal. Re-yo![ ifyou roll blue.